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Bing, Yandex

 
  Upgrade of the ingame "block"
Posted by: MagOliven - 06-15-2022, 05:53 PM - Forum: Mods sharing - No Replies

The ingame blocks now can upgrade. The upgrade houses a lot more workers and is really helpful when it comes to fighting labor shortages. They have 3 different sizes which appear randomly. The Block is vaguely based on a irl block complex in Berlin.



Attached Files
.zip   Bigger_Blocks_MagOliven.zip (Size: 892.51 KB / Downloads: 405)
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  Solar Panel rework^^
Posted by: MagOliven - 06-15-2022, 05:48 PM - Forum: Mods sharing - Replies (1)

I changed some things about the solar panels for example I made them a bit cheaper and gave them a new model. They can now also be a little bit further away from a solar transformator.



Attached Files
.zip   NewSolar_MagOliven.zip (Size: 10.69 KB / Downloads: 391)
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  Wood cheat for the Jungle biome.
Posted by: MagOliven - 06-15-2022, 05:35 PM - Forum: Mods sharing - No Replies

The building is ivisible and produces wood out of nowhere. It allows you to not cut down your forest, preserving the unique look of the biome.



Attached Files
.zip   WoodC_MagOliven.zip (Size: 2.04 KB / Downloads: 225)
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  Bruko's mod review
Posted by: Ankan Donald Redstoneren - 06-12-2022, 07:23 PM - Forum: Discussion - Replies (3)

Hi everyone, 

So it was honestly very good, it looks amazing and all. Some issues I encountered is that they need a food provider and the minimarket does not fit in at all. Also, the buildings don't light up at night, which is very concerning for me as it makes me worry if there is even people inside (jokes aside it needs to be fixed). 
I know this post is extremely unnecessary, but I made it anyways, so deal with it.

Have an amazing beautiful sunny bright and happy day! ^^

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  Medieval town
Posted by: Bruko - 06-12-2022, 04:33 AM - Forum: Mods sharing - No Replies

The medieval neighbourhood is an improvement of the wealthy village house that requires only a medieval well.

[Image: medieval.png]

New version v1.1: Now with lights
[Image: medieval-Luz.png]



Attached Files
.zip   Medieval_Bruko.zip (Size: 181.36 KB / Downloads: 283)
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  How to install a mod
Posted by: Bruko - 06-12-2022, 01:01 AM - Forum: Help - No Replies

Installing a mod is very easy and is done in just 3 steps


1. Download the mod you find on Mods sharing

[Image: hacerm22ods.png]

2. Unzip it in the folder C:\Program Files (x86)\Steam\steamapps\common\Urbek\Urbek_Data\StreamingAssets\ (you can also get this folder by clicking on "show mod folder")
[Image: 9e68ffa7e47701e870d0bb785518c248ce480a14.png][Image: hacerm2ods.png]


3. Now the mod is ready for you to select it in the Mods window and try it out!

[Image: hacermods.png]

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  Promenades and parks
Posted by: Bruko - 06-12-2022, 12:39 AM - Forum: Mods sharing - No Replies

There are two new buildings, parks that cost very cheap, and promenades. To make it balanced I made them not generate a lot of green areas, as they are cheap to build and maintain.


[Image: parques-Simples.png]



Attached Files
.zip   ParksAndPromendades_Bruko.zip (Size: 82.11 KB / Downloads: 602)
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  How to create your first mod [basic]
Posted by: Bruko - 06-11-2022, 11:13 PM - Forum: Help - Replies (1)

Here's how to create your first mod:

https://urbek.tumblr.com/post/6822934277...-first-mod

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  How to create your own mod [advanced]
Posted by: Bruko - 06-11-2022, 11:00 PM - Forum: Help - No Replies

Here you can see the logic behind the creation of mods:

https://urbek.tumblr.com/post/6822934277...-first-mod

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