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  bugs
Posted by: bek - 08-19-2022, 07:05 PM - Forum: General - No Replies

1) combined block houses (for example 2x1 or 2x2) doesn't have the properties because they don't get combined.

2) night life neighborhood consumes 1 goods but doesn't provide any retail so i guess it's a bug?

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  Modern 12 storey building
Posted by: Galliano.M - 08-13-2022, 10:23 PM - Forum: Mods sharing - Replies (4)

My first mod!

It's 2x2 tiles and has lights for the night.

download here:
.zip   Modern 12 storey building by Galliano.zip (Size: 217.7 KB / Downloads: 304)
               

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  savefiles
Posted by: Terebo - 08-04-2022, 03:31 PM - Forum: General - Replies (1)

heyo,

Cleaning out the tons of autosaves is a bit tedious as they end up moving on top of the top most save. So now i'm searching for the savegame location, couldn't find them. Does anyone know where i can find them?

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Star [Vintage Series] Long Range Ferry (Superior Advance Ferry)
Posted by: CarpoPyronite - 08-03-2022, 06:58 PM - Forum: Mods sharing - No Replies

Long Range Ferry v2.1
Imgur gallery: https://imgur.com/a/iWcNZtW
New in V2.1 : Visual upgrade, Adding unique unloading taxi + flag pole

> Download : https://drive.google.com/file/d/1d8b2kUD...sp=sharing

A practical item, mid-late game, designed for the Archipelagos biome map
Allow you to reach illusive far-reaching islands at a staggering 30 blocks range!
>The item also works in other biomes as well as long as other conditions are met! allowing you to bypass building bridges in the Temperate biome!

But aside from being practical, the structure boasts a vintage Art deco style building + Steam Paddle boat + a vintage car.

Hopefully, this will be the first of many in the series.

Here are some stats: 
Cost: 100 High Skilled Workforce, 200 Steel, 50 Science
Consumption: 20 High Skilled Workforce, 10 Energy, 2 Science
Unlocks at 27 000 pop (same time as the subway system)
Under Roads Category.
Requires Deepwater oceans/river tile. 

Also provides 4 leisure, 10 connectivity in 10 blocks range.

Credit:
Coding and Further design modifications: CarpoPyronite
Base design buildings: @TeaMaki on Discord.
Significant Coding help starting off: @Worive on Discord

Feedback and suggestions are welcomed!
Thanks for checking this out!

> Download : https://drive.google.com/file/d/1d8b2kUD...sp=sharing

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Tongue Overpowered...
Posted by: harrsn - 08-02-2022, 07:14 AM - Forum: Mods sharing - Replies (7)

Hey guys! Not entirely sure if you all would want something like this, I was trying to see what all I could do modding wise in Urbek. This mod essentially gives you everything.


How to:
Extract folder from OP_Block.zip to Urbek/Urbek_Data/StreamingAssets

Launch Game
Open "Mods" tab, tick "OP_Block" so that it's orange/yellow
Start your world/new world
Profit?



If you have any suggestions on what to add, let me know below! Smile
(Contemplated on changing the model, as it's just a giant "OP", let me know any building suggestions!)



Attached Files
.zip   OP_Block.zip (Size: 3.99 KB / Downloads: 431)
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  Green 8 story mixed use
Posted by: MagOliven - 07-31-2022, 10:19 AM - Forum: Mods sharing - Replies (2)

A green version of the 8 story mixed use buildings.



Attached Files Thumbnail(s)
               

.zip   Green_8_Storey_mixed_use_MagOliven.zip (Size: 1.87 MB / Downloads: 329)
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  Sacred Willow Tree
Posted by: oieusouoblaze - 07-30-2022, 03:00 AM - Forum: Mods sharing - Replies (1)

This is my first attempt at modding. 
Will be studying and updating this in the following weeks.

[Image: Willow.png]

Description
An old willow planted in a circular plaza, used to worship the spirits of the forest.

Cost 
10 Unskilled Labor

Upkeep
5 Unskilled Labor

Generates
1 Green Areas
1 Faith



Attached Files
.zip   Willow_Plaza_by_Blaze.zip (Size: 44.49 KB / Downloads: 134)
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Big Grin Large breakfast shop
Posted by: 滑稽长空 - 07-28-2022, 07:33 AM - Forum: Mods sharing - No Replies

Bring you a large breakfast restaurant today!. This kind of shop is very common in East and Southeast Asia, Especially in China.The upper room of the breakfast shop usually has a residential building. It's like a high-grade residential area in the game

 About adding models to the game. Here, I encountered a little difficulty. I have sent a distress signal to the administrator?. I will make the program as soon as possible,After manufacturing, it will appear in the form of collection,Because I hope to make more people cherish their time             

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  teahouse
Posted by: 滑稽长空 - 07-27-2022, 12:47 PM - Forum: Mods sharing - Replies (2)

A kind of fragranceA teahouse that can be seen in Hong Kong
 The building is equipped with night view, I used software to simulate them

           


(07-27-2022, 12:47 PM)滑稽长空 Wrote: A kind of fragranceA teahouse that can be seen in Hong Kong
 The building is equipped with night view, I used software to simulate them


.zip   冷饮室.zip (Size: 50.07 KB / Downloads: 137)

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  Windmills for the desert
Posted by: TeaMaki - 07-27-2022, 12:42 PM - Forum: Mods sharing - Replies (1)

Do you HATE turning off the power for your desert residents, but lack in hydroelectricity?

Introducing the windmill - producing 50 electricity and using only 6 workers, it will bump your electricity production up!

The ZIP file:
https://drive.google.com/file/d/1Udcpl-_...sp=sharing

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