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  Industrial Mod V2.1
Posted by: nppk28 - 11-10-2023, 04:51 PM - Forum: Mods sharing - Replies (1)

Dear urbek fans,

discover new possibilites for resources production with the Industrial Mod.

And if you won every map and don't know what to do next, try to launch a rocket to Mars if you can. It is possible in this mod.

The Industrial Mod V2.1
https://steamcommunity.com/sharedfiles/f...3025898083

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  Issue : Evolution from 2x2 to 1x1
Posted by: nppk28 - 08-21-2023, 07:52 AM - Forum: Discussion - Replies (1)

Dear people,

i have an issue with the evolution process.

I designed some 1x1 small tents for my camping which can evolve into 1x1 large tents.
There is no issue with that, it is working fine.

Then i decided to add some 2x1 and 2x2 small tents to add variety.

But when a 2x1 or 2x2 small tents evolve into 1x1 large tent, only one 1x1 tile become a large tent and the other tiles become water with nothing.
The issue is visible on the pictures joined.

If anyone has some advices to help me on that, it would be cool.

Regards,
nppk28



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  How to add car models
Posted by: nppk28 - 08-12-2023, 02:10 PM - Forum: Discussion - No Replies

Dear modders,

i would like to add car models but i don't find any information on how to do it.

I think it is like adding building models but i don't know how size works. what is the maximum dimension ? How can i specifiy the size of the car ?

If someone already did one (i don't find any for the moment) of know how to do it, i will appreciate Smile

Regards,
Nico.

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  Assets for mods
Posted by: Nikitaaa317 - 05-30-2023, 04:11 PM - Forum: Mods sharing - No Replies

There are (will soon be) a large number of assets for your mods here.

  Monuments ASSETS (1.0) - There are fountains, public art objects and historical monuments.
(https://drive.google.com/file/d/1nay36rE...drive_link)

  Floor ASSETS (1.0) - There are a large number of floor coverings that can be used both outdoors and indoors.
(https://drive.google.com/file/d/1NS-XOe3...drive_link)

  Street ASSETS (1.0) - There are street objects here: lampposts, benches, stands, etc.
(https://drive.google.com/file/d/1FlB0U1i...drive_link)

  Vegetation ASSETS (0.9) - There are trees, shrubs, bushes, grass of different regions.
(https://drive.google.com/file/d/1A498JC9...sp=sharing)

  Vegetation ASSETS (Fall edition 0.9) - There are fall/autumn vegetation.
(https://drive.google.com/file/d/1AO4DMLU...sp=sharing)

  Vegetation ASSETS (Dark edition 0.9) - There are darker vegetation.
(https://drive.google.com/file/d/1d8ppTwK...sp=sharing)



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  When is gameplay modding coming?
Posted by: Vercinger - 04-28-2023, 09:07 PM - Forum: Discussion - No Replies

So, I just finished my first town, after getting as far as I could without having to bulldoze most of it to continue advancing. Very pretty game, and pretty satisfying. I love looking at my riverside town with the night lights on.

[Image: 1BBBFAFFD12500215DB564E30F0BD2F79EE8B7AB]

But now it's time for a proper min-maxing city. And first on the agenda, as with every game, is making my personal rebalancing mod. So, seeing that workshop support was recently implemented, I assumed changing buildings' attributes would be easy, or at least possible without extensive programming knowledge. I didnt bother to check if that was the case...

And so I happily spent a few hours looking through every building and upgrade and policy in the game and writing down everything I wanted to change. And only then did I find out modding support is only for visuals...  Sad

So, please tell me there are plans to open the gameplay attributes to modding sometime very soon!! I cant go back to playing after I've already hyped myself up about implementing the layout I planned out for the modded buildings!

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  Abandoned buildings
Posted by: Agaasty - 04-08-2023, 10:10 PM - Forum: Discussion - No Replies

Is there any sort of mod or way of replacing all abandoned buildings once they become abandoned or with a button click?

Nothing was found when I searched but if there is already something please point me to a current thread.

Only just found this game in last couple of days and it's been great.

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  Why don't moderators moderate?
Posted by: Joe's Garage - 03-12-2023, 09:31 AM - Forum: General - Replies (1)

There are three adverstment posts on forum. Two of them of porn site...
Idk maybe nobody cares of this forum and it's abandoned, but that's sad.
I hope moderators will see this post and do something. Cry Cry Cry

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  Zoom Mod
Posted by: Tama - 02-04-2023, 08:55 PM - Forum: Discussion - No Replies

Hi! Rather than a discussion, I'd like to request a simple mod to be made: Zoom Mod!

And by Zoom Mod I mean to be able to zoom out even more and be able to see the full map, regardless the size.

(I say it's simple but I'm not actually sure if it is, hope someone can do it! xo)

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  I Would Like to Translate
Posted by: Rokone - 12-04-2022, 10:43 AM - Forum: Discussion - No Replies

I Would Like to Translate this game in Turkish, Actually just for myself. How can I access the Language files? Is that possible? Thanks for help.

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  Fishmarket
Posted by: Pic2Gram - 11-20-2022, 04:24 PM - Forum: Mods sharing - No Replies

A market to be placed near the docks and provide 1 service like the local market



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.zip   Fishmarket_Pic2Gram.zip (Size: 15.65 KB / Downloads: 125)
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