07-18-2022, 02:06 AM
(This post was last modified: 07-18-2022, 08:06 PM by CitizenWithMustache.)
Hi everyone, new user here. Currently addicted to the game
I'm learning to mod by way of changing some buildings and I wonder: Is there a way to modify the placement logic of watermills so it's allowed to exist on the inside corner of shorelines, much like fishermen houses? I thought adding a new model related to those corners would do the trick, but the game still throws a 'There are no models that satisfy the location' message.
Here's an image of what I'm talking about. Concrete tiles mark the new placement tiles I'm trying to mod in (And the custom model up north, still in testing)
![Tongue Tongue](https://www.urbekthegame.com/images/smilies/tongue.png)
I'm learning to mod by way of changing some buildings and I wonder: Is there a way to modify the placement logic of watermills so it's allowed to exist on the inside corner of shorelines, much like fishermen houses? I thought adding a new model related to those corners would do the trick, but the game still throws a 'There are no models that satisfy the location' message.
Here's an image of what I'm talking about. Concrete tiles mark the new placement tiles I'm trying to mod in (And the custom model up north, still in testing)
![[Image: t9qSZOK.jpg]](https://i.imgur.com/t9qSZOK.jpg)